This cache is then copied to the video card's VRAM to display on the screen. To drive the video card in displaying the game's 3D rendered graphics, TESV.exe must store object geometry (the shapes of things in the game) and texture data in its memory space, as a cache.
Skyrim how to install enbseries windows#
This means that although TESV.exe can only use a maximum of 2GB of system RAM on 32-bit Windows systems, it can access up to about 3.1GB of system RAM (4GB minus about 900MB of system resources) on 64-bit systems. The main Skyrim LE game executable, TESV.exe, is a 32-bit Large-Address-Aware (LAA) application. Skyrim LE will be used for this explanation. In order to understand how ENBoost works, it is important to first know how some 32-bit applications manage memory. Step Modifications considers ENBoost to be an essential tool recommended for ALL Skyrim LE users. Fortunately, there are a number of ENBoost settings to help account for the variety of system configurations. The effectiveness and performance of ENBoost is determined by a number of factors, such as size of system RAM / VRAM, quality of video card, version of Windows OS, CPU, and even motherboard memory channel speed. ENBoost is included by default in ENBSeries versions that support it, and can be implemented as a standalone memory manager without the graphical effects from ENBSeries. It's one major part of a multi-part solution Step Modifications recommends for dealing with this limitation on 32-bit games. Luckily, most authors provide "performance" versions of their presets, which are lighter on system resources.ĮNBoost What is ENBoost? ĮNBoost is a memory management feature added to ENBSeries to address the crashes and freezes relating to the well-known system memory (RAM) limit of 32-bit applications. However, all those added effects often come at a cost to performance. Given author can also include their own shaders in the mix, the combinations are nearly endless and there is likely already an ENB preset that is perfect for every users' personal tastes. Ambiances such as a cooler or warmer color palette, "fantasy" or "realistic" lighting environments, more vibrant or bleak saturation.the list is very long. Presets offer a range of "look and feel", meaning each preset can create a different ambiance for the game. The main draw to using ENBSeries is it allows vast customization that authors can take advance of to produce custom presets (commonly referred to as "ENBs" or "ENB Presets"). This results in increased performance and stabilization, in addition to the increase quality provided by the post-processing features. In addition to advanced shader post-processing, ENBSeries also implements a memory manager for several 32-bit games, called ENBoost, that enhances the efficiency of video memory management while bypassing memory limits inherit within all 32-bit games. Features that overlap with game features are usually replaced entirely with more accurate code, thus, are always better quality versions. This is accomplished by using a custom API in the form of a dynamic link library (DLL) to add to the game shader engine, thus, allowing additional processing that the game isn't capable of doing on its own. ENBSeries adds many enhancements and features to games, which aren't available from the vanilla game. It's available for multiple games including most that Step Modifications supports. What is ENBSeries? ĮNBSeries (or ENB) is a post-processing suite created and maintained by Boris Voronstov. See the ENB INI Reference for descriptions of all settings by game. This is the general overview of ENBSeries for all supported games.